Basically, I have decided to create a timeline of events on little deeds and thoughts I went through in the creation process of the game. Although I have begun a long time ago and might confuse some things, I will try my best to recollect on all that I have done since beginning until the present. Might be a little boring, but some might find it useful/interesting.
- 2008 Became interested in game development.
- 2008-2010 Pretended to develop games.
- 2010 Attempted to learn to create games.
No more dates on from there...
- Spent much time learning and practicing 3D modeling in 3DS max.
- Learned about Unity, after numerous other engines, and decided to use it.
- Became very excited, made a small level (attic), scripted a torch.
- Attempted to form a team (several times), being met either by outright rejections or teams that died in a day.
- Spent much time reflecting on the horror element in games.
- Became fascinated by UDK and moved to it.
- Became discouraged by its complex interface and moved back to Unity.
- Spent a month in a dilemma (modelling, meanwhile) deciding between Unity and UDK.
- Decided on UDK, due to Unity's lack of features and UDK's graphical capabilities.
- Learned much of UDK, and began creating an interior, later realizing that due to tricks of the subconsciousness, it looked ridiculously like my own house. The room is still used.
- It was modeled in UDK using its Brushes. This caused some glitches.
- Imported numerous objects and textured them, meanwhile learning about UV mapping and UDK Materials.
- Added lightmass volumes, and created a post-processing area.
- Spent a great amount of time creating atmosphere and models. A GREAT amount of time, indeed. Learned much.
- Attempted to create a player character. Was unable to rig it and thus abandoned it.
- Continued...
- (basically modeled, created atmosphere and learned about all of the tricks...)
- Felt doubtful about UDK due to numerous reasons.
- Became inspired by the Cryengine 3.
- Creted a video, comparing my level on Unity, UDK and Crysis SDK. Was a quick comparison, but Cryengine 3 was the winner.
- Became excited by the promised release of the Free SDK.
- Modeled, creating the scene in UDK, hoping to move to Cryengine 3 later.
- Finally, and excitedly, downloaded the Free SDK.
- Had to recreate the interior for it, spent time texturing, learning about multi-materials etc.
- Managed a dirty fix for the shadow lag.
- Imported most assets into the Cryenigne 3 and continued tweaking post-processing until satisfactory results.
- Was recalling a nightmare, and realized that many of my nightmares were works of the blackest of art.
- Decided on the name Nightmare Studios, and began remembering all of my nightmares which were relevant.
- Began creating a house. Due to some mistakes, it turned into an elevator. Created it and a level for it.
- Attempted animation, but unsuccessfully.
- Continued creating the game.
- Unsuccessfully attempted to create a website. I became too bored to continue.
- Began to create an apartment.
- Textured it, and played with the post-processing of it.
- Got numerous ideas.
- Decided to implement a Penumbra physics interface after all, after abandoning the notion due to physical restrictions in Unity and UDK.
- Abandoned the story, for a third time for this game.
- Began physicalyzing meshes in Free SDK.
- Wrote this blog.
I might have skipped some things, but these are the basics of it. ciao.
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