Wednesday 25 January 2012

Timeline of events

Basically, I have decided to create a timeline of events on little deeds and thoughts I went through in the creation process of the game. Although I have begun a long time ago and might confuse some things, I will try my best to recollect on all that I have done since beginning until the present. Might be a little boring, but some might find it useful/interesting.

-  2008 Became interested in game development.
-  2008-2010 Pretended to develop games.
-  2010 Attempted to learn to create games.
No more dates on from there...
-  Spent much time learning and practicing 3D modeling in 3DS max.
-  Learned about Unity, after numerous other engines, and decided to use it.
-  Became very excited, made a small level (attic), scripted a torch.
-  Attempted to form a team (several times), being met either by outright rejections or teams that died in a day.
-  Spent much time reflecting on the horror element in games.
-  Became fascinated by UDK and moved to it.
-  Became discouraged by its complex interface and moved back to Unity.
-  Spent a month in a dilemma (modelling, meanwhile) deciding between Unity and UDK.
-  Decided on UDK, due to Unity's lack of features and UDK's graphical capabilities.
-  Learned much of UDK, and began creating an interior, later realizing that due to tricks of the subconsciousness, it looked ridiculously like my own house. The room is still used.
-  It was modeled in UDK using its Brushes. This caused some glitches.
-  Imported numerous objects and textured them, meanwhile learning about UV mapping and UDK Materials.
-  Added lightmass volumes, and created a post-processing area.
-  Spent a great amount of time creating atmosphere and models. A GREAT amount of time, indeed. Learned much.
-  Attempted to create a player character. Was unable to rig it and thus abandoned it.
-  Continued...
-  (basically modeled, created atmosphere and learned about all of the tricks...)
-  Felt doubtful about UDK due to numerous reasons.
-  Became inspired by the Cryengine 3.
-  Creted a video, comparing my level on Unity, UDK and Crysis SDK. Was a quick comparison, but Cryengine 3 was the winner.
-  Became excited by the promised release of the Free SDK.
-  Modeled, creating the scene in UDK, hoping to move to Cryengine 3 later.
-  Finally, and excitedly, downloaded the Free SDK.
-  Had to recreate the interior for it, spent time texturing, learning about multi-materials etc.
-  Managed a dirty fix for the shadow lag.
-  Imported most assets into the Cryenigne 3 and continued tweaking post-processing until satisfactory results.
-  Was recalling a nightmare, and realized that many of my nightmares were works of the blackest of art.
-  Decided on the name Nightmare Studios, and began remembering all of my nightmares which were relevant.
-  Began creating a house. Due to some mistakes, it turned into an elevator. Created it and a level for it.
-  Attempted animation, but unsuccessfully.
-  Continued creating the game.
-  Unsuccessfully attempted to create a website. I became too bored to continue.
-  Began to create an apartment.
-  Textured it, and played with the post-processing of it.
-  Got numerous ideas.
-  Decided to implement a Penumbra physics interface after all, after abandoning the notion due to physical restrictions in Unity and UDK.
-  Abandoned the story, for a third time for this game.
-  Began physicalyzing meshes in Free SDK.
-  Wrote this blog.

I might have skipped some things, but these are the basics of it. ciao.

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